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Module 12:

Initial Survey and Ongoing Attitude Assessments

"Attitude influences... Behavior" 

Assessing attitudes within the game-based learning context involves understanding learners' beliefs, emotions, and motivations. Here are some key components to consider:

  1. Initial Attitude Assessment Survey:

    • Pre-Game Survey: Before players start interacting with Lot-O-Logic, consider administering a brief survey. This can capture their initial attitudes, expectations, and any preconceptions related to the game. Ask questions about their motivation to play, perceived relevance, and excitement.

    • Baseline Measurement: Establish a baseline for each player's attitude. This will help you track changes over time.

  2. Ongoing Attitude Assessment:

    • In-Game Feedback Mechanisms: Integrate subtle feedback mechanisms within the game. For example:

      • Emoticons or Mood Indicators: Allow players to express their emotions during gameplay (e.g., thumbs up, thumbs down, smiley faces).

      • Narrative Choices: Use narrative branching to gauge players' emotional responses to different scenarios.

      • Post-Level Reflections: Prompt players to reflect on their experience after completing a level. Did they enjoy it? Did they find it challenging?

    • Behavioral Observations: Monitor in-game behavior. For instance, if a player consistently avoids a certain type of challenge, it might indicate a specific attitude or preference.

  3. Longitudinal Attitude Assessment:

    • Follow-Up Surveys: Periodically administer surveys to the same players over time. These could be monthly or after significant game updates. Longitudinal data helps track attitude changes and identify trends.

    • Player Exit Surveys: At the end of the game session, ask about their overall experience. Did their attitudes evolve? What impact did the game have on them?

Designing the Post-Game Assessment Survey:

Creating an effective survey involves thoughtful planning. Here's a step-by-step guide:

  1. Define Your Objectives:

    • What specific attitudes or aspects do you want to assess? Is it motivation, engagement, self-efficacy, or something else?

    • Consider both cognitive (knowledge-related) and affective (emotion-related) aspects.

  2. Question Types:

    • Likert Scale: Use statements (e.g., "I feel motivated when playing Lot-O-Logic") with a scale (e.g., 1 to 5) to measure agreement.

    • Semantic Differential: Pair opposite adjectives (e.g., "fun vs. boring," "challenging vs. easy") and ask players to rate where they fall on the spectrum.

    • Open-Ended Questions: Allow players to express themselves freely. For example, "What do you enjoy most about the game?"

  3. Choices and Scoring:

    • For each survey question, players choose an option (e.g., strongly agree, agree, neutral, disagree, strongly disagree).

    • Assign scores (e.g., 1 to 5) to these choices. Sum the scores to get an overall attitude score.

    • Example:

      • Q: "How motivated do you feel when solving puzzles in Lot-O-Logic?"

        • Strongly Agree (5 points)

        • Agree (4 points)

        • Neutral (3 points)

        • Disagree (2 points)

        • Strongly Disagree (1 point)

  4. Avoid Bias:

    • Phrase questions neutrally to prevent leading responses.

    • Randomize answer order to avoid order effects.

  5. Pilot Testing:

    • Test the survey with a small group of players. Revise based on their feedback.

    • Ensure clarity and relevance.

  6. Distribution:

    • Use online platforms (web or in-game) to distribute the survey.

    • Consider timing (e.g., after completing a level or at specific intervals).

Scoring System:

  • Sum the scores for each player to calculate their overall attitude score.

  • You can also separately analyze specific dimensions (e.g., motivation, pushback, enjoyment).

The goal is to assess and use these insights to enhance the game's algorithm effectiveness and promote consistent positive attitudes, behavior, and outcomes. Contact us regarding receiving our assessment survey or support to develop a customized version. 

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